【Dev Log】Smart PBR Engine Future Update Plans

Hi there! ArtMeow here 🐾
嗨!這裡是阿特喵 🐾
The brand new development roadmap for #SmartPBREngine is here! We are expecting to add the following features and optimizations in the second half of 2026~ 🚀
#SmartPBREngine 的全新開發計畫來啦!預計2026下半年會追加以下功能並優化~🚀
🔹 Blender to Unreal: A skeleton retargeting system is currently under development! We plan to provide a solution that perfectly retargets Blender-based skeletons to the MetaHuman skeleton! This is going to be a massive update. Our goal is to allow rigs created in Blender to seamlessly integrate with Unreal Engine's skeletal system!
🔹 Blender to Unreal:骨架傳導系統開發中,我們預計將會提供可以傳導以Blender為主的骨架完美對接 MetaHuman 骨架!這將是會很大的更新量,我們目的是希望可以在Blender綁好的骨架可以無縫的銜接Unreal 骨架系統!
🔹 Unreal Shader: Our Shader is getting an update! We are planning to add Parallax Occlusion Mapping (POM) functionality. If you're a game developer, definitely look forward to this feature! ✨
🔹 Unreal Shader:我們的Shader將迎來更新,預計新增 視差貼圖 (POM) 功能,如果你是遊戲開發者請期待這個功能!✨
What are you guys most excited about for the new features?
Or are there any other features you'd like to see added? Feel free to drop a comment or shoot me an email with your thoughts!
大家對新功能有什麼期待?或是有其他想要加入的功能嗎?歡迎留言或是寫信告訴我你的想法!


